
As the winner of the Economist Media Forecast, I had the privilege of speaking at the Ad Age Media Evolved Conference. On the docket were media greats such as Martha Stewart, Nick Brien, CEO of McCann World Group, George Bodenheimer President of ESPN, and Scott McCune VP Coca-Cola. I was tasked with making predictions for the future of media in 2011…no pressure. Presenting with cameras flashing in my face was a first, shaking up traditional thinking was not. Here are some highlights from my presentation titled, “Tangible and Hacked Media.”
Tangible media are objects in physical space that can sense, compute, interact and communicate over a network.
Hacked media are instances when we see traditional media used in new ways either by the addition of technology and/or by the application of a new technique.
Here are some examples:
Want to create something like this? I can help you. Contact: hunter[at]dyvergentdesign.com
The capability for tangible objects to become smart and interactive is made possible by physical commutation technology such as the Arduino Microcontroller. This tech is available and becoming increasingly affordable in raw form. In fact, the brain, or microcontroller, is less than $30. The addition of this technology to tangible objects means everything in our environment can be a medium for communication, the kind of interaction we are only used to seeing in the digital world. As these interactive objects communicate with each other over the network, we will see the emergence of the “Internet of things.”

Prediction:
Mass adoption of physical computation technology will result in increased application to advertising media over the next 3-5 years starting in 2011.
Divergent Interactions
The ideal strategy to assume is one of divergent interactions. These interactions can occur through tangible objects supported by a digital infrastructure but are characterized by being hyper individualized and massively scalable. Such interactions move on through the network each time the individual comes in contact with the brand. More specifically, these networked objects create a system or media strategy that allows for customized messages for individual-to-individual rather than target audience-to-target audience.
Media Evolved
Tangible media can also be used to take accurate quantitative data that characterizes the engagement an individual has with a traditional medium. For example, a smart billboard can measure the ways a person interacts with the board. Furthermore, networked tangible media means one billboard can talk to another bus board which can talk to a park bench which can talk to the nearest Starbucks. Thus, we begin to literally integrate media not just the messages.
Shift in Thinking
Massively networked tangible media allows us to target individuals rather than audiences. It means we have to be creative with the way we use the medium and be open to the hacking of traditional forms of media to gain interactive behaviors rather than just being static. We should no longer think of websites as the only destination to interact on the web. Instead the internet becomes an infrastructure for interactions in the physical world.
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Think “interactions” rather than “impressions.” We are no longer in the business of placing ads in front of eyes, but are capable of creating experiences and interfaces for our brands at every touch point. Stringing these interactive engagements together becomes a whole new level of media strategy and planning.
Use the Internet as your tracking and interaction training ground. If it can be done on the web, it can likely be done in the physical world. Make things digitally first and then transform them into tangible media.
For more on the topic of tangible media and advice on how to act on this advance in media contact:
hunter[at]dyvergentdesign.com